There is a spy lurking in the shadows. Can you use your powers of deduction and discover who I am before it's too late?
http://investigation.discovery.com/investigation/espionage/spy-school/catch-a-spy/catch-a-spy.html
Tuesday, June 24, 2008
Monday, June 23, 2008
Spy Academy - the online game
This rich media Flash game, designed by the folks at Preloaded, is from the website of the BBC drama Spooks, a weekly spy series in the UK. The well-designed and immersive game features narrative by "Harry", head of the MI5 counter-terrorism department, who provides much of the story behind the game via live captured video segments.
Spy Academy offers a variety of training modules that help you learn the necessary spy skills needed to become an MI5 operative and to move on to the game's more advanced assignments. There is a total of 10 training modules in which Harry will put you through your paces testing skills in various areas: Defuse, Intercept, Identify, Codebreak, Gas, Profiler, Bugging, Sniper, Polygraph, and Range. Participation in these drills will assist MI5 command in ascertaining S.R.L. (speed, reaction, logic) levels in a controlled environment.
Each of the training modules is in the form of a mini-game, most of which will be familiar game concepts. For example, Defuse is a game of Simon that begins with a 3-code sequence that builds to 12 under a time limit of just over a minute and a half. Upon successfully parroting back each incremental code, you must then cut the appropriate wire to defuse the bomb.
A separate module keeps track of your scores, charting the relative progress in each of the training modules and assignments. Site registration is required to save your scores between sessions. There is also a chart averaging all registered player scores for each of the modules.
Spy Academy
http://www.bbc.co.uk/drama/spooks/games/index.shtml
Spy Academy offers a variety of training modules that help you learn the necessary spy skills needed to become an MI5 operative and to move on to the game's more advanced assignments. There is a total of 10 training modules in which Harry will put you through your paces testing skills in various areas: Defuse, Intercept, Identify, Codebreak, Gas, Profiler, Bugging, Sniper, Polygraph, and Range. Participation in these drills will assist MI5 command in ascertaining S.R.L. (speed, reaction, logic) levels in a controlled environment.
Each of the training modules is in the form of a mini-game, most of which will be familiar game concepts. For example, Defuse is a game of Simon that begins with a 3-code sequence that builds to 12 under a time limit of just over a minute and a half. Upon successfully parroting back each incremental code, you must then cut the appropriate wire to defuse the bomb.
A separate module keeps track of your scores, charting the relative progress in each of the training modules and assignments. Site registration is required to save your scores between sessions. There is also a chart averaging all registered player scores for each of the modules.
Spy Academy
http://www.bbc.co.uk/drama/spooks/games/index.shtml
Spy Methods: Cover & Legend
Methods of acquiring information are as varied as the information as itself. The most important element of a long-term spying operation is the use of a cover and the creation of a legend. A cover is a secret identity, and a legend is the background story and documents that support the cover. For example, a British agent whose cover identity is a Russian accountant would need to speak Russian and know a great deal about Russian financial laws. To make the cover seem more realistic, the legend must be very thorough. The agent will have a fake life history that he must memorize. Where did he go to school? Does he have a diploma to prove it? Where was he born? Who is his ex-wife? What are his hobbies? If the legend states that the agent enjoys fishing, he'd better have some fishing gear in his house. The failure or success of spies can hinge on such seemingly minor details.
Once the spy establishes a cover, he might spend years doing his job and establishing trust. Eventually, the spy will try to gain promotions or transfers to a position with access to vital information, or befriend someone with such access.
Once the spy establishes a cover, he might spend years doing his job and establishing trust. Eventually, the spy will try to gain promotions or transfers to a position with access to vital information, or befriend someone with such access.
Tuesday, June 10, 2008
Math Resources for Teachers
Resources for Teachers
BrainPop
http://www.brainpop.com/math/seeall.weml
Short animation movies on math topics
Flashcards for Kids
http://edu4kids.com/math/
Basic online practice
Fun Mathematics Lessons by Cynthia Lanius
http://math.rice.edu/~lanius/Lessons/
Tons of great math resources for elementary and middle school
Mathematics from Discovery School Lesson Plans Library
http://school.discovery.com/lessonplans/math.html
Lesson for K-5, 6-8, and 9-12.
Mathematics from Family Education Network's Teacher Vision
http://www.teachervision.com/lesson-plans/lesson-5779.html
Lessons, assessments, printables, and themes organized by Pre-K, K-2, 3-5, 6-8, and 9-12.
Math Central
http://mathcentral.uregina.ca/index.html
For mathematics teachers and students from kindergarten to grade twelve.
Math Forum from Drexel University
http://mathforum.org/
A leading center for mathematics and mathematics education on the Internet. The Math Forum's mission is to provide resources, materials, activities, person-to-person interactions, and educational products and services that enrich and support teaching and learning in an increasingly technological world.
Math Goodies
http://www.mathgoodies.com/
Lots of lesson ideas about resources for teaching math
Math Hunt from Scholastic
http://teacher.scholastic.com/mathhunt/index.asp
Resources for children and teachers that integrate math into science and social studies
Math Maven's Mysteries from Scholastic
http://teacher.scholastic.com/maven/
Resources for children and teachers
Max's Math Adventures from Scholastic
http://teacher.scholastic.com/max/
Resources for children and teachers
Mega Mathematics
http://www.c3.lanl.gov/mega-math/welcome.html
Tons of great resources across grade levels
NCES Students' Classroom from National Center for Education Statistics
http://nces.ed.gov/nceskids/
Lots of activities for kids related to mathematics, statistics, and graphs
SuperKids Math Resources
http://www.superkids.com/aweb/tools/math/
Worksheets and resources for math
BrainPop
http://www.brainpop.com/math/seeall.weml
Short animation movies on math topics
Flashcards for Kids
http://edu4kids.com/math/
Basic online practice
Fun Mathematics Lessons by Cynthia Lanius
http://math.rice.edu/~lanius/Lessons/
Tons of great math resources for elementary and middle school
Mathematics from Discovery School Lesson Plans Library
http://school.discovery.com/lessonplans/math.html
Lesson for K-5, 6-8, and 9-12.
Mathematics from Family Education Network's Teacher Vision
http://www.teachervision.com/lesson-plans/lesson-5779.html
Lessons, assessments, printables, and themes organized by Pre-K, K-2, 3-5, 6-8, and 9-12.
Math Central
http://mathcentral.uregina.ca/index.html
For mathematics teachers and students from kindergarten to grade twelve.
Math Forum from Drexel University
http://mathforum.org/
A leading center for mathematics and mathematics education on the Internet. The Math Forum's mission is to provide resources, materials, activities, person-to-person interactions, and educational products and services that enrich and support teaching and learning in an increasingly technological world.
Math Goodies
http://www.mathgoodies.com/
Lots of lesson ideas about resources for teaching math
Math Hunt from Scholastic
http://teacher.scholastic.com/mathhunt/index.asp
Resources for children and teachers that integrate math into science and social studies
Math Maven's Mysteries from Scholastic
http://teacher.scholastic.com/maven/
Resources for children and teachers
Max's Math Adventures from Scholastic
http://teacher.scholastic.com/max/
Resources for children and teachers
Mega Mathematics
http://www.c3.lanl.gov/mega-math/welcome.html
Tons of great resources across grade levels
NCES Students' Classroom from National Center for Education Statistics
http://nces.ed.gov/nceskids/
Lots of activities for kids related to mathematics, statistics, and graphs
SuperKids Math Resources
http://www.superkids.com/aweb/tools/math/
Worksheets and resources for math
Friday, June 6, 2008
Get Smart in Math
It is said that when King Ptolemy asked for an easier way of learning mathematics, Euclid (the inventor of geometry as we know it) replied, "There is no royal road to geometry."
Here are some steps to getting smart in math:
1. Pay attention in class. You're not going to get any better at math if you don't listen or if you don't know what's going on. Listen and pay attention to what the teacher is saying.
2. Participate. Even if you don't know the answer to a question, you can surely make an educated guess. So what if you're wrong? At least you tried. And hey, you just may be right!
3. Ask many questions. Even Einstein asked questions, so why shouldn't you? If you don't understand something, ask the teacher. You're not going to suddenly understand it by staring at the problem. If you don't want to ask a teacher, ask a nearby student, or friend.
4. Seek math help. If you still need help, ask the teacher if there is somewhere you can go for assistance. Find out if there is a study hall or tutoring program, or ask if a teacher could give you extra help before or after class.
5. Memorize your multiplication tables. This is crucial for mastering arithmetic.
6. Write out your work. For example, when working out equations, divide your solution into steps, writing down what you did you get to the next step.
7. Writing out your work helps you to keep track of the work as you do it, and it may help you get partial credit if you make a mistake somewhere. Writing your steps out will show you where you went wrong.
8. Attempt ALL the work that is given to you. After attempting a few examples, you will get the hang of it!
9. Review your graded homework assignments when they are returned to you. Try to figure out where you went wrong. Ask your teacher to help you review any problems you still don't understand.
Here are some steps to getting smart in math:
1. Pay attention in class. You're not going to get any better at math if you don't listen or if you don't know what's going on. Listen and pay attention to what the teacher is saying.
2. Participate. Even if you don't know the answer to a question, you can surely make an educated guess. So what if you're wrong? At least you tried. And hey, you just may be right!
3. Ask many questions. Even Einstein asked questions, so why shouldn't you? If you don't understand something, ask the teacher. You're not going to suddenly understand it by staring at the problem. If you don't want to ask a teacher, ask a nearby student, or friend.
4. Seek math help. If you still need help, ask the teacher if there is somewhere you can go for assistance. Find out if there is a study hall or tutoring program, or ask if a teacher could give you extra help before or after class.
5. Memorize your multiplication tables. This is crucial for mastering arithmetic.
6. Write out your work. For example, when working out equations, divide your solution into steps, writing down what you did you get to the next step.
7. Writing out your work helps you to keep track of the work as you do it, and it may help you get partial credit if you make a mistake somewhere. Writing your steps out will show you where you went wrong.
8. Attempt ALL the work that is given to you. After attempting a few examples, you will get the hang of it!
9. Review your graded homework assignments when they are returned to you. Try to figure out where you went wrong. Ask your teacher to help you review any problems you still don't understand.
Timez Attack - Learn Multiplication By Playing a 3D action game!

"I am a teacher of gifted students in a public school district in West Chester, PA. We love your Timez Attack free version. Thank you so much for creating this amazing program for kids to learn their times tables. I have a class full of third to fifth graders who can’t wait to play every day. Keep up the good work and know that 22 students think you are the best!"
Diana Dilts
Gifted Resource Teacher
Click here for the FREE downloadable base version of Timez Attack
Thursday, May 29, 2008
Spy Craft - Spy Watches

The above mentioned Steineck produced from the late forties into the fifties. Invented by Dr. Rudolph Steineck of Switzerland and highly regarded as one of the better quality subminiature cameras made. Uses a 24mm circular film disk and automatic film advance. The viewfinder is a reflex concave mirror with a sharp centre line pointer, which permits sighting from above when the camera, worn on the wrist, is held in picture-taking position. Through the centre of the camera is a hole, an alternative direct-vision viewfinder.
More spy watches
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